This simulator provides a simplified assembler syntax (based on NASM) and is simulating a x86 like CPU. In depth documentation and introduction to assembler can be found on the following websites:
The simulator consists of a 16-bit CPU and 1024 bytes of memory (0x0 to 0x3FF). All instructions (code) and variables (data) needs to fit inside the memory. For simplicity every instruction is 1, 3 or 5 byte and every operand is 2 bytes. Therefore a MOV instruction will use 5 bytes of memory. The simulator provides a console output which is memory mapped from 0x1E0 to 0x1FF. Memory mapped means that every value written to this memory block is visible on the console.
The simulator features a supervisor mode. For this purpose a supervisor flag (S) exists. Addresses in the upper half of the memory (0x0 to 0x0x1FF) can only be accessed if the CPU runs in supervisor mode (supervisor flag must be set), otherwise the CPU switches to a fault state (fault flag will be set). The only way to switch from user mode to supervisor mode is to call an interrupt service routine.
Interrupt service routines (ISRs) must be defined in the upper half of the memory (in the kernel space) and can be called within the user or kernel space via the INT instruction. To register an ISR, the start address of the ISR must be copied to the interrupt vector table:
Number | Address |
---|---|
0 | 0x0 |
1 | 0x2 |
2 | 0x4 |
3 | 0x6 |
4 | 0x8 |
5 | 0xA |
6 | 0xC |
7 | 0xE |
The syntax is similar as most assemblers are using. Every instruction must be on their own line. Labels are optional and must either start with a letter or a dot (.) and end with a colon (:).
label: instruction operands ; Comment
Valid number formats for constants are:
Decimal: 200 Decimal: 200d Hex: 0xA4 Octal: 0o48 Binary: 101b
It is possible to define a number using a character or multiple numbers (see instruction DB) by using a string.
Character: 'A' String: "Hello World!"
Operands can either be one of the four general purpose registers, stack pointer register, a memory address or a constant. Stack pointer register (SP) can only be used as operand in MOV, ADD, SUB, CMP, INC and DEC instructions. Instead of defining an address as a constant or by using a register you can use labels. The assembler will then replace the label with the corresponding constant.
General purpose (GP) register: A, B, C, D Stack pointer register: SP Address using a GP register: [A] Address using a GP register and offset: [D-3] Address using SP register and offset: [SP+2] Address using a constant: [100] Address using a label: label Constant: Any number between 0..255 (8-bit unsigned) Offset for indirect addressing: Integer between -4096..+4095 (sign is mandatory)
Copies a value from src to dest. The MOV instruction is the only one able to directly modify the memory. SP can be used as operand with MOV.
MOV [BYTE] reg, reg MOV [BYTE] reg, address MOV [BYTE] reg, constant MOV [BYTE] address, reg MOV [BYTE] address, constant
Defines a variable. A variable can either be a single number, character or a string.
DB constant
Adds two numbers together or subtract one number form another. This operations will modify the carry and zero flag. SP can be used as operand with ADD and SUB.
ADD [BYTE] reg, reg ADD [BYTE] reg, address ADD [BYTE] reg, constant SUB [BYTE] reg, reg SUB [BYTE] reg, address SUB [BYTE] reg, constant
Increments or decrements a register by one. This operations will modify the carry and zero flag. SP can be used as operand with INC and DEC.
INC [BYTE] reg DEC [BYTE] reg
Multiplies or divides the A register with the given value. This operations will modify the carry and zero flag.
MUL [BYTE] reg MUL [BYTE] address MUL [BYTE] constant DIV [BYTE] reg DIV [BYTE] address DIV [BYTE] constant
The following logical instructions are supported: AND, OR, XOR, NOT. This operations will modify the carry and zero flag.
AND [BYTE] reg, reg AND [BYTE] reg, address AND [BYTE] reg, constant OR [BYTE] reg, reg OR [BYTE] reg, address OR [BYTE] reg, constant XOR [BYTE] reg, reg XOR [BYTE] reg, address XOR [BYTE] reg, constant NOT [BYTE] reg
The following shift instructions are supported: SHL/SAL and SHR/SAR. As this simulator only supports unsigned numbers SHR and SAR yield the same result. This operations will modify the carry and zero flag.
SHL [BYTE] reg, reg SHL [BYTE] reg, address SHL [BYTE] reg, constant SHR [BYTE] reg, reg SHR [BYTE] reg, address SHR [BYTE] reg, constant
Compares two values and sets the zero flag to true if they are equal. SP can be used as operand with CMP. Use this instruction before a conditional jump.
CMP [BYTE] reg, reg CMP [BYTE] reg, address CMP [BYTE] reg, constant
Let the instruction pointer do a unconditional jump to the defined address.
JMP address
Let the instruction pointer do a conditional jump to the defined address. See the table below for the available conditions.
Instruction | Description | Condition | Alternatives |
---|---|---|---|
JC | Jump if carry | Carry = TRUE | JB, JNAE |
JNC | Jump if no carry | Carry = FALSE | JNB, JAE |
JZ | Jump if zero | Zero = TRUE | JB, JE |
JNZ | Jump if no zero | Zero = FALSE | JNE |
JA | > | Carry = FALSE && Zero = FALSE | JNBE |
JNBE | not <= | Carry = FALSE && Zero = FALSE | JA |
JAE | >= | Carry = FALSE | JNC, JNB |
JNB | not < | Carry = FALSE | JNC, JAE |
JB | < | Carry = TRUE | JC, JNAE |
JNAE | not >= | Carry = TRUE | JC, JB |
JBE | <= | C = TRUE or Z = TRUE | JNA |
JNA | not > | C = TRUE or Z = TRUE | JBE |
JE | = | Z = TRUE | JZ |
JNE | != | Z = FALSE | JNZ |
Call can be used to jump into a subroutine (function). Pushes the instruction address of the next instruction to the stack and jumps to the specified address.
CALL address
Exits a subroutines by popping the return address previously pushed by the CALL instruction. Make sure the SP is balanced before calling RET otherwise the instruction pointer will have an ambiguous value.
RET
Pushes a value to the stack. The stack grows down and the current position is available in the SP. This instruction will decrease the SP.
PUSH reg PUSH address PUSH constant
Pops a value from the stack to a register. This instruction will increase the SP.
POP reg
Calls an interrupt service routine with the given number. The IP will be saved on the stack.
INT constant
Exists an interrupt service routine by jumping to the IP restored from the stack.
IRET
Stops operation of the processor. Hit Reset button to reset IP before restarting.
HLT